Fruit Twist 0.4


This week I added tunnels in later levels, a title screen, a level select screen that will have grayed out buttons if the player has yet to unlock a level, a pause menu and function, force platforms that propel the player in a certain direction, and alternate cameras. I added a dash power up as well, so that when you pick up the blueberry juice in level 9, you should be able to dash by pressing shift. It doesn't seem like my dash is working quite yet.  In the upcoming week, I hope to figure out a better way to integrate force platforms within my levels and possibly add some post processing.  I also plan on adding some animations to the title screen as well as draw some more fruit.

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