Fruit Twist 0.1


This week in my mobile game development class, we were assigned to create 4 simple levels of a roller ball game. I added trail renderers to the rolling ball, music, and items to pick up. Ideally, the fruit on the clouds the player will have to jump to get to, but I was having a couple errors with getting the ball to jump.  In class, we added a rigid body to the ball and a scene changer script that triggers when you enter the goal.  I eventually want the fruit to act as a type of power up, as opposed to just adding to the player's score. Everything was modeled in unity, except for the fruit that I modeled in 3Ds max.

Music:   https://uppbeat.io/t/wisanga/2-32-am

License code: VX6VZWIPX5UQPPYW

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